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Tuesday, July 29, 2008

Madden NFL 08
















Info:

The big addition in every iteration of this year's Madden is the new "weapons" system. This system is basically designed to provide differentiation between specific types of star players. Due to specific icons for each type of player, you can now see the difference between a possession receiver and a big-play receiver, an accurate quarterback and a strong-armed quarterback, a shutdown cornerback and a press-coverage cornerback...you get the idea. On the Xbox 360 and PlayStation 3, this system is fantastic because you can really see the differences in play between the various types of weapons, and the game itself becomes about finding mismatches you can exploit on both sides of the ball. Not so much for the pc.There are certainly some base-level distinctions to be made, but for the most part, players play exactly the way they always have in a game of Madden. There aren't those subtle differences in play styles. Sure, you know the difference between a power running back and a speedy running back, but those have always been obvious differences. Beyond being able to spot who on the field is good and who is not so good, and periodically being able to fix a mismatch you might not have otherwise noticed, it doesn't feel like there's much value to the system on the PC version.
Some of the new control upgrades from the PS3 and 360 versions of Madden have made it into the pc version as well. Most of these updates are on the defensive side of the ball. You can now focus coverage on a specific receiver with a quick button press while zoomed out, though doing so will draw defensive resources away from other receivers. When laying in big hits via the right analog stick, you can hit a player high by pressing up, or low by pressing down. Doing this has different effects on different types of players. Hitting high might cause a less cautious ball carrier to cough up the rock, while going low on a power back is probably the best way to take him down as he pushes past the line. There's also a button that will make your controlled defender attempt to strip the ball from a carrier, provided you time the button press correctly. Fortunately, unlike on the 360 and PS3, the number of fumbles you'll see throughout a game aren't over the top. Lastly, EA finally added the new kick meter to the PC game, and if you've got a good dual analog controller, it works quite nicely.

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